Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Tuesday, October 28, 2008

Tapping to the beats : "Rhythm Tengoku Gold" Review

Not too long ago, the guys behind "WarioWare" games released a funky GBA Rhythm game, "Rhythm Tengoku" (literally meaning "Rhythm Heaven" in English). The game really did turn out to be a sort of "heaven" for fans of rhythm games with its funky levels, comical characters and very simple gameplay. It was definitely a memorable experience all throughout. Now, after 2 years, Rhythm Tengoku Gold (RTG) released for the DS ,in Japan.

Lets have a look at short video to introduce you to the game




*How to be rhythmic

The game has stuck to its core and the gameplay is as rhythmic as before. The cartoony and personified art style is retained in RTG, and the animations of the characters will make you want to swing along to the rhythm. This time, you will observe that the game takes advantage of the DS's power and contains many levels where the objects are rendered in 3D rather than in good 'ol 2D. Every thing represented on the screen has high quality animation expressing their own rhythm, be it clapping hands, or rolling blocks.

Gameplay this time revolves around you doing two basic actions (as opposed to the previous' single-button-press gameplay). The first action being a single tap on the screen, which feels very similar to the old button tapping gameplay. Then there is the second action which is a "down to up" sliding action. This might take a bit getting used to, as changing instantaneously from a continuous tapping motion to a sliding one can get confusing at times. Also, timing on the sliding motions have to be more precise, making games based on sliding a bit more difficult. Overall difficulty of the game is "OK" with games not being too easy and not too hard with the exception of 1 or 2 games which can be very difficult to pass.

*Simple yet effective

RTG has the same basic game structure as the previous one. There are 4 different mini-games to be played in every level. Each game begins with a simple training session, which any one (even those, who have little to no knowledge of Japanese) can understand. After succeeding in the training level, the main game starts, usually lasting ~2mins.

The simple level structure and lack of "story" allows for a perfect handheld experience which means that you can just turn your DS on whenever you want, play for a while and then shut it off. There is nothing like the player will get "out of sync" after not having played the game for a long time (Aka, ouendan etc) as there is basically no concept of memorisation used in the levels, and the gameplay itself is simple.The songs themselves this time are very different and nice, but the remixes do not impress much, when compared to the ones in the GBA game. They are good, but not as good as they could have been.




* Is it Freaky?

These minigames are the heart of the game. Each one is unique in its own freaky way. Games where you make frogs swing their hips or make a guy eat eggs, all while responding to beats in a rhythm, are some of the game's defining moments. You will have to see it to understand how and why these are the main selling point of the game.



To pass a game you will have to get most of the hits/slides correctly. There are two ranks given for passing, you either JUST pass,which is indicated by a silver/ash outline on the game's selection box, or you do very good and get a gold outline. As soon as you pass, the next game is unlocked. If you fail, the next level is not unlocked and you will have to retry till you pass.

There is a small feature in the game which allows people to bypass this in case you are failing repeatedly in one game (~5+ times continuously). When that happens, the kettle icon on the right-end of the line with the "move" icon starts boiling and upon pressing that, you can select to unlock the next level. Once 4 games from a level are completed the 5th game is unlocked which is a remix using all the previous games of the level. Once this is completed the next level is unlocked.

* Import friendliness and worth.

Apart from the 50 levels that that you play to get the "end credits" (which again is a minigame in itself) you have loads of extra games. These levels feel more like an integral part of the complete experience one can spend a great deal of time just playing these unlockable games. They are unlocked when you get a "gold" for the levels you play. These games range from things like flipping coins to punching those "hit me nots" toys, all to the rhythm, making nice music as you do it. These are very addictive and add a lot to the whole value of the game. Makes all those golds you get in the games really feel "worth it"


50 levels each with around 2 minutes of gameplay might make it sound like a short game. But the mini-games are just so good that, no matter who you are, you will find yourself replaying some of them, just for fun. Also, its not like every level can be crossed at first try. It takes a few tries to understand the music and play accordingly. All these factors, along with the infinitely long long extras that you unlock by playing game, add a lot to the replay value of the game.


The game is very import friendly

The game being Japanese only for the time being means that importing is the only way to get it. But how import friendly is it? Well, lucky for all of us, the game is very import friendly. It will only take a few minutes to figure out what is happening and which buttons is the "ok" or "cancel" button. The meaning of all the extra options in the menu can also be found out by trial and error method. There are usually images on the other screen which give a basic idea on what it is.

*In Conclusion

The game's very import friendliness, great replay value, catchy music, easy gameplay and "handheld" structure really make it a must have for anyone who is looking for something fresh and entertaining for their DS. This will keep you busy for 10s of hours and will you want to get back to it even after months of playing it. All in all, it is something that every DS owner should atleast try out. The game has already sold over a million copies in japan, that sure speaks volumes of its appeal.

Lets end this review with another nice video





For Hi-Res pictures : checkout the album.
For more Gameplay Videos : checkout my youtube playlist (all videos created by me)

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Saturday, July 5, 2008

Liquefying the Solid Metal.

This, is a Sneaking Mission.


Solid snake is on another sneaking mission and this time, he is determined to settle everything. Many gamers around the world have been waiting to get their hands on this game for a long while, and after watching all those teasers the game has finally come out. And it turns out that it definitely did live up to the expectations.


The story of the game is everything everyone wanted it to be. All the loose ends are tied together, every little detail is covered, and all questions are answered. The gamer's memory is also tested in the game, as many references to events from the old games are made throughout the story. But all these references do not completely alienate new comers to the series. One can easily cook up their own flashback to fill in the small blanks and still have a great story to enjoy.


*The Beginning of the END


The game itself starts with a 8 mins Mandatory install, which doesn't feel that long because of Installation messages are worth readingthe lines of text that come pouring into the screen, telling the player, what to do (and what NOT to do) with a profusely smoking old snake in the BG. After the install we are introduced the main screen, where old snake is shown paying tributes to the boss and then slowly taking out a gun and testing it.. all with a very dramatic music in the BG, which really sets the mood for the player and tells you "This is the END". The camera pans out to the sky after snake puts the gun towards him, with the music looping in BG. Then the game starts.


MGS4 Starts off with you, as old snake, going to the battlefield in a truck filled with militia, in morocco. There is a small tutorial type section and soon after that you enter into the action filled MGS universe, right in the beginning you will be introduced to the newest and probably the most feared recurring enemy in MGS games, the mooing mechas , commonly known as Gekkos. You try your best to evade them and then are informed about the main objective of the mission. FIND OCELOT and Kill him.


Friend or Foe? You Decide.Delicate Beauties in rugged Beasts


In the First Act itself you are introduced to the 4 Main bosses known as the B&B Corps (Beauty and The beast) which is a group of 4 Beauties who have been turned into Beasts due the traumas they faced during the wars. All of them are reincarnations of old MGS Bosses, but improved. You are also shown how "old" snake has gotten and how there are limitations to his agility now.


The early introduction of characters and the main goal somewhat ruin the Snake might be old, but he still is cool!emotional moments of the game later on, where the player gets the feeling " oh, I've not beaten all the bosses yet, so obviously there is no need to be sad now" Although you can make yourself get into the moment by pretending to be really sad. A comparison would be, how in DBZ when Vegeta is tearfully dyeing in the hands of Freiza, the viewer is probably thinking "They will get him back with the dragon balls anyways" but will still want to be immersed in the moment by giving a value to Vegeta's death and painful story.The complete story however, we will discuss in a later post, let's get to the Gameplay part of the game.


*Tackle them Forcefully


Everyone, even before playing the game will know that this time "It's different" , The whole gameplay has changed to something like a hybrid between a pure third person action game andTake them down! previous MGS games. It's more accessible this time and with the addition of "Over-the-shoulder" view and First person aiming, all those guns we collect have finally got some use to them. Every area you visit in the game is under some kind of civil conflict and war, so there are many scenarios when you find yourself running and gunning rather than sneaking around.


One side of the war are the Rebels/militia, and the others are Soldiers of Private Military Corporations(PMCs) Hired by the government to fight the rebels.PMCs are completely ID controlled with ID locked guns with the help of nano-machines, where as the rebels use unlocked/laundered guns. The game says that you can help any side by killing the other, but then again, it also says "The PMCs are programmed to kill you" suggesting we team up with the rebels and kill as much PMC as possible. In many cases you will find yourself gunning alongside the Rebels to overthrow the PMCs and take over a patch of land, after all the nearby PMCs are killed, "Huzzahs" resound in the air with everyone thanking you for the support. All this adds to the "BattleField" feel of the game , making the player want to take part in the ongoing war, and get the a feeling similar to that of an online TDM.


But there is a problem in some locations where PMCs respawn indefinitely and you are stuck There are many,action filled scenarioswondering if they will stop thus keep wasting bullets. The devs have put a nice morale balancing technique where in "The voice of God" (?) makes you vomit in the battlefield saying the words "Because you like killing very much" in case you kill a lot of people in one location. This can also act as a hint "They will keep coming, so advance to the next section"


The game introduces us to a new character and gameplay element. The character is Drebin, he is a weapon launderer who makes it possible for you to unlock ID protected guns that you collect in the battleground from fallen PMCs. In order to unlock weapons you need Drebin Points which you get by collecting "extra" weapons and selling them to him. Not only can you unlock weapons, but also buy ammo, and new weapons from drebins shop. The Prices are not-so-well balanced, as you will rarely be in a situation where you are out of points to buy new stuff.


Drebin's shop also allows you to modify your weapons, which ranges from adding the very-necessary Suppressor, to stability increasing extra handles, it also has nice additionsCustomisations add layers to gameplay like "master-key" and others which will allow you to add Shotgun attachment to rifles, which definitely helps in many situations. There are a plenty of customisation options, but they too, like the weapons, will never make you spend a lot. One can play through the whole thing by buying only the suppressor for guns. This feature will, however, come in handy during the next playthroughs as there are many things that can be done alternatively in the game, and every small customisation adds a twist to the gameplay strategy.


*Evade them Stealthily


Thankfully, the whole game has not turned into a run and gun affair, its only in those battlefield like areas that you find yourself using guns with no suppressors. Every act has its "stealth" part where you are either tracking down footsteps in the forest (like a Ninja) or trying to find a secret base by following unsuspecting passer-bys.


It is in these stealth sections where the new "OctoCamo" comes into use, it's the most advanced Knock them off!and probably the best new feature of the game wherein your body suit dissolves into the surrounding area's texture, keeping you very well hidden when motionless. But the enemies are not totally dumb, if you are well within their field of vision and they see a strange lump on the floor, they will come to see what it is.In these situations the new "on your back" prone position can prove very useful where you can aim while lying on the ground.


You also have the trusty Mk. II which helps you in scouting ahead and procuring items in dangerous locations. It has limited battery life, but one can easily Some events are pretty intense in sneaking modeplay through the whole game without finishing a single battery. The MK. II proves useful in many locations where stealth kills are of most importance. You can sneak behind enemies undetected and zap them, after which, snake can silence them forever. There are a few irritating things like Otacon always warning you when Mk.II is going out of range, even though one can easily tell by looking at the signal strength indicator. There is also the time consuming boot-up process where it takes 3 secs to stretch. Mk.II being an essential gameplay element will be used very frequently and hence such minor things irk the player a lot throughout the game.


Stealth is a major part of the game, you are well rewarded for being sneaky at the end of every act. Mk.II, your best friend on the battlefield.You can also prevent major battles in the game by sneaking around enemies. There is a part in the game where you have to sneak around with a gekko patrolling the area, its footstep's sound add to the tension when you are desperately trying to sneak. Such situations and many more are very memorable in the game, where sneaking is the best and (sometimes) ONLY means of proceeding.


Control the Snake


All Gameplay Elements are right in place, and for them to play along nicely, the control scheme has been laid in a very well thought manner. The game plays very different to every other one out there, where you are not holding a weapon all the time, therefore, the default position of the character is NOT a holstered position.


To holster a weapon, you need to press the L1 button, which readies the Gun for aiming. After this you are in a very familiar, over-the-shoulder position with offerings of both Auto-lock andStealth Kills are always very satisfying manual aim at the player's disposal. It also has small options where you can switch over which shoulder you aim. This mode of aiming will be easy for automatics, and others, which will come in handy during those warzone scenarios where you are bombarded with action all over.


But the game is primarily a "stealth" mission, so you will find yourself in many locations, in a situation where silent one shot kills are a must, so that the enemy has no chance of warning others. And it is during these situations when the newly added "First person" aiming mode comes in handy. At any point when you have a weapon holstered you can press the Triangle button and toggle to First Person aiming mode. This mode paired with a silenced gun will be the best option when you are in need of silent head shots to sneak away undetected. The Controls are very customizable too, with many options for the camera, and weapon change functions. All this customizability makes the game as good as the player wants.


Speaking of which, the game can played as good, or as bad as the player wants, one might try to run and gun and use the wrong weapon in some locations. But such decisions will lead to nothing but frustrations, as sometimes, trying to blow things up to smithereens is just doesn't work in some places (where it feels to be the viable method to deal with enemies)


Please the SensesSurround sound, places you virtually in a battlefield!


Apart from the Gameplay, the Game has its sound and Cinematics, which are by no doubt, of top-notch quality. The game has complete 5.1Dolby digital support which will certainly please anyone with the right hardware. The surround sound experience can be used very much like ears in real environments, where sound of footsteps and other things help in pointing out exactly where the enemy is. Of course, there is the solid eye, but playing it this way adds to the fun factor and immerses the player into the environment.


Graphically the game is sure to please everyone, it looks very beautiful, and motion capture, lip syncing Sneak past enemies using novel techniquesis done as good as possible. The incredible sound quality and voice acting paired with the beautiful looks will please the gamer's senses. There are however a minor framerate drops in large outdoor areas where there are many characters on screen along with a lot of explosions and things happening onscreen. This doesn't get anywhere near botheration level though, hence keeping the whole experience, smooth at best.


The cut scenes at the end of every act tend to cover a lot of story and hence are of good length, the acts are laid in such a manner than one will usually find himself playing the game one act at a time in one single stretch. After every act , the game installs for 5 -8 minutes for the next act. This can also serve as a relaxation break for the player, where, as suggested by snake, one can do a bit of stretches and other things to relax a bit. Hence playing one act every sitting (which are each of almost 4-5 hours in length) is the best and most comfortable way to play the game.


The boss fights of the games, are still as great as ever, figuring out the right and best way to conquer them will be a challenge, and the way you defeat them will have different immediate consequences (not related to story).


Final ThoughtsA journey that will never be forgotten



MGS4 surpasses all the older games in every technical aspect and ends everything that had started. It leaves no room for missing connections from previous games and leaves the player completely satisfied at the end. It is a "must have" for anyone who has played a MGS game before and enjoyed it. The game plays and feels different from anything out in the market, so it will seem very foreign to new comers, they will have to play the game with a grain of salt, as the long cutscenes , sneaking around, and fact that running and gunning doesn't always work, might not be their cup of tea.

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Saturday, April 26, 2008

(Review) Gantz 270: Ping Pong

Well this another favorite of WEast Gamers (or at least me... for now), so if you don't mind and have gotten to this point of the manga, then you don't need reviews for the past fase (Stage I) and the beginning chapters of this second fase. Although their might be something related in the future. Never say never. For now, lets stay in the present.

And now, on with the review.

______________________________________________________________

"Solitude is like a thick coat.
However, even with it on, it
can't put an end
to a cold heart."

I finally got to see what this Oka Hachirou is able to do in that last chapter (ch. 269), this guy or girl is no joke. Although its not as he/she doesn't have a sense of humor... as it will be seen a little later on in ch. 270.

Going back to ch. 269 again for a bit, the more I see this guy fight (although I've only seen him/her fight the Minotaur-Spider Nurarihyon) he/she reminds me so much of Kurono Kei. They both have that straight foward style of fighting and both go on from being calm to a "fighting frenzy" state of mind as soon as the adrenaline hits their bodies. Just watching him/her on top of the Minotaur-Spider Nurarihyon and beating the crap out of it... took me back to the Buddhist Temple Mission.


(I wanna say the 3rd mission? - 1st Stage of the manga. More or less.)

You know what, I´ll start refering to Oka Hachirou refer to Oka Hachirou as a "SHE" since I suspect its the same person from the cover of ch. 268 and how that lady is nobody seen yet in the manga. (Then again I might be wrong... now that I look close, she could be Reika.)



OK. So its come down to the final showoff, what's left of the Osaka and the Tokio team watch from a distance as Oka is ready to make his move against... "Nurari"?

Note 1: Wow?!, Oku Hiroya finally gave that thing a name. Although it really came out of nowhere... unless it's more of a general term or title given to the alien by the Gantzers. Oh, speaking about names... isn't weird that this badass Oka character has a very similar name to Oku, which is the author's name. Hmmm... maybe the author is trying to specify something there or wants to/compensate some how by becoming that character. Who knows?)

At this point all I can wonder is: "What is Reika feeling?" Specially since her stand of not interfering has gone just as bad as if they had done something, like Katou, and tried to have saved some lives instead of just watching all that carnage go by. Maybe this could affect Reika's condition as leader. Truth be told, Reika should have known by now that when Gantz wants you to fight... you fight.

Oka is now the only hope, if he fails then everything and everyone gets wiped out. Just before the fight gets to start off it was intresting to note some features regarding Oka and his suit or armor in this case. I'm pretty sure she's not that big. This new suit just might be more of a Gundam suit type of armor; something really huge but is piloted by a regular human being. I mean, if even a Gantz suit is able to expand itself, it's not possible to make someone using it super huge, have their arms reach almost to the ground while standing up and basically make the Gantzer look gorilla-ish. Also if you look at her knees... its not joint together like that of a person's knees in a regular Gantz suit. Its something more bolted or artificial/robot-esque in appearance and structure.

Well, after all that BS I randomly notice, the fight starts fullway and as anyone might hvae guessed "Nurari" started of with a some sorta Telekinisis/Psychic Blast/Crush. *_*

Note 2: This "Nurari" dude, pretty much somekinda mutant giant Diclonius type of creature, huh? (Read or Watch Elfen Lied)

Oka's suit quickly shows that it is strong, very strong and can withstand Nurari's PsyBlast with minimun or no damage at all; but from that it shows that its not just all muscle and enhances Oka's speed to an incredible level, letting Oka land a good blow at Nurari without letting Nurari even react to her presence.

What is most amuzing during this chapter is how funny and light hearted Oka Hachirou turned out to be beneath that huge armor, even when being in a life and death situation. So at one moment she goes on and says: "Bring it on, anytime... ANYWHERE!!" I just smiled because it's these little moments where the Gantz manga goes from a straight up from Seinen (Mature) genre to a lighter Action/Shounen one and I get this feeling as if I were reading Dragon Ball Z, Naruto, Yu Yu Hakusho, etc.. Oka keeps talking about how he used to play ping pong when he used to be in grade school... as she's uppercutting "Nurari"'s; at this point I was thinking to myself: "This guys is most probably an Otaku" . I wasn't quite sure at the time and was hoping for some confirmation of sorts over the next few chapters (I hope more will be seen of those who are left of the Osaka Team). I'm glad to write I didn't have to wait weeks for reassessment, because Oka later confirms how she is taking "online Karate classes". Of course I went: "Yup, denfinetly Otaku..." XD.

All of the sudden we have "Nurari" dead and taken out by one single friggin human being, a powerful Gantzer but none the less one single person... I mean the most badass, ruthless S.O.B. Gantz Team (shown to date) wasn't able to lay a scratch on it; not even those who had compleated the game over 2 times each. Can you imagine what kind of mess this "Nurari" character must be for those 3 guys, who brought the Nurarihyon aliens into submission basically by themselves, who must have seen all sorts of other mess and survided it. Add to that the caliber of expertise and the advanced weapons they obtained for clearing the game so many time... It still amazes me how tough these Nurarihyons were.

With this thing dead all thats left to say is: "Is the mission really over?" I don't think so specially since I'm seeing Katou looking at this as his opportunity to revive Kurono Kei.

Note 3: Maybe this is a way the author might be telling us this is Kurono's chance to come back intro the fold. Kinda like foreshadowing. Maybe not.

Plus hasn't this thing done 3 transformations already and had it's head blown off and was able to keep on going? I might be wrong but I think thier are maybe a few chapters left on this whole Osaka-Tokyo crossover.

Note 4: Thinking back on Oka fighting "Nurari", somethings came to mind:


  • The way she speaks lightheartedly while kicking ass, reminds me alot of Dante from the Devil May Cry series of videogames; more specifically DMC3 Dante.

    (It worthy to note that Gantz manga is filled with all kinds of pop-culture reference from in and outside Japan.)

  • When Oka speaks of learning Karate online, it could be considered somthing of a reference to The Karate Kid (1980's movie) and how the main character was trying to learn Karate from a textbook. So both are similar in aproach and circumstances but a bit more updated.

  • Those tubes coming out of Oka's suit work to give this menacing look, just at it worked in the form of dreadlocks for aka The Predator and the those of its same race in the movie series AVP (Alien Vs Predator).


-o-

Chapter 270

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Sunday, April 13, 2008

(Review) Naruto 397:
The Man Who Knows The Truth

Naruto 397 Review


Welcome to WEastGamers' First review of Naruto Manga.Gamers don't just game after all they also have other interests, Manga and Anime being one of those other things we here at WEGamers like.

Expect to hear Rants on what things happened in the latest chapter and also maybe some predictions of things that might happen in the future!

So let get on with the Reviews! Up first is SM2099 with a detailed review what all things happened, and then its the Reeteshifier ranting out about what could possibly happen afterwards.

SM2099's PoV:

Hmm... I don't think there was a better way to start this feature on the WEastGamers' blog. Truly these types of events make me want to believe that there could be a higher power out there trying to guide us to into a better direction for the best... that part of that guidance is brought to us this week in the form of the Naruto manga, chapter 397.

We've finally finished the twist and turns, technique after technique and last resort after last resort, fatal conclusion that was one of the hardest and prolonged battles in the Naruto universe... Uchiha Sasuke vs. Uchiha Itachi. Probably one of the most intense battles up there with Naruto vs. Sasuke (Valley of The End/Sasuke Retrieval Arc) or the memorable Jiraiya vs. Pain. With chapter 397, the psyche of the going plot thickens and just make a huge 360ยบ change for far out places up to now of a speculative nature.

So 397 starts out with Tobi/Uchiha Madara's "real" face revealing to Sasuke. ONLY to get turned down as soon as he rapidly becomes engulfed in black flames. A close shot to Sasuke´s left eye reveals the presences of the Magenkyo Sharingan. As Tobi/Madara survives this surprise attack, he explains that this was Itachi's gift to Sasuke?... to protect him? In the beginning I taught that maybe Itachi was trying to curse Sasuke, but Tobi's anwser could be true, although this must be backed up by the explanation of who Itachi was in the next chapter of the manga (chapter 398).

*Intresting to note, Sasuke's Magenkyo Sharingan,is exactly the same as Itachi's. One of the features that distinguishes the M.S. is that, unlike the Sharingan, it's shape does change from user to user as evidence by the variation in each of M.S. users.


So it could be said the in a certain way, Sasuke is pretty much **** if he over uses the M.S.. since Itachi didn't have the chance to perfect the M.S. with Sasuke´s eyes nor has Sasuke awoken the M.S.."

Of course from this moment on, Sasuke has become a complete mess and a million doubts and questions must have begun arising in his head. To the point where he shuts Tobi/Madara up angrily. Make me wonder what kind of things must he be thinking at the time. He basically just killed what he had considered his worst enemy, The Joker to his Batman, etc.. Plus, he really wasn't feeling bad about committing fratricide, now with Tobi/Madara's words (which he says are the "truth").

All that happened in this chapter just keeps me thinking: So now what?, Itachi was faking it good? Wow! He was pretty convincing with the whole torturing Kakashi, Naruto and Sasuke with Tsukuyomi and that little killing the Uchiha clan (remains to be confirmed at this point of the manga) massacre that took place some time ago.

Can't really say anything else but just in a huge expectations (two weeks from now!) for the next chapter to come out and maybe start getting some friggin answers out of this Tobi/Madara guy. One thing is for sure, Naruto manga has stop being just black and white and has started to look all shades of grey. Next chapter will be great!

Except if Tobi/Madara confuses his personality, then goes and says: "Psyke!", then all the buildup for chapter 398 will have sucked and become a terrible letdown. Let's hope not

Reeteshifier's PoV:

Wow, SM pretty much summed up what I had to say.The whole chapter was filled with images and images for most of the pages, and only the last two pages had something important to say, and BOY was it important.Those two pages made this chapter possibly one of the best ones in the past few chapters.

It totally gives you the feeling that you dont know anything now, and HAVE to read more to completely understand what is happening.

I felt really sad for Itachi and it already made me think of Itachi as a super awesome great Hero.but man, why did he do all those things? What was the reason for all these secret works?

Also ,what I am still wondering is, HOW is Madara so young even now, does it mean he has multiple hearts like that other guy who fought with the First Hokage? or maybe some other way to achieve immortality? Or is "Madara" a title given to the Best of the Uchiha's

But a discussion I had with SM makes me really think, could this be the same person who was an Uchiha but was never good at anything? could this be the other person who has only ONE Sharingan?

But if he is so.. then WHY? why did such a good person (with a name reverse of TOBI) get so bad? what happened to him?

Man, I just want to read more of it, and of all the times, it had to come during the time when its a week holiday for all Mangas.

But oh well, lets keep theorizing and see if what we are thinking is the right thing when the next chapter comes! :D

-o-

Chapter 397

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