Showing posts with label impressions. Show all posts
Showing posts with label impressions. Show all posts

Thursday, August 21, 2008

Only Colossal things cast Shadows

I read about "Lords of Shadow" just yesterday and the first thing I noticed was "Shadow" and then thought of.. you know it.. "Shadow of the Colossus" and then I saw it was a game by Konami, which made me think "they aren't THAT unoriginal" (I mean.. a similar name for a similar concept) and then, Just now, I saw this Video.


I mean, WOW..the game DOES have Giant things, and it is about slaying them.. other than the character being more appealing to people who like "bada$$" things the trailer only tells me one thing "This is very much like SoTC, only more violent and maybe,with blood and guts spitting out"


Ok, The game could have been of a similar premise, but why does it have to be that the name is "Lords of Shadow" thats VERY generic and has a "decided-over-at-lunch" feel to it.


I mean, I love what konami does (making you break controllers multiple times, i.e) I always look forward to what they are going to make.. but this is very surprising to me... hope it turns out be something better than what I am thinking! and wish that I will end up really liking this game :P

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Sunday, June 22, 2008

Behind The Scenes Look At
Spider-Man: Web of Shadows


They say that "where there's a will, there's a way", from the looks of it Shaba Games wants the heartbroken fans of the Spider-Man videogames to feel that’s still true.

No doubt that the story of the Spider-Man franchise in the history of gaming is a long and convoluted one. It has had it's up's and down's, but it has not disappeared from the world of videogames because every so often you get a title bearing the mark of the web-head which is just fun to play, it has it's issue (like most games) but it makes you understand why old Spidey is such a great character to witness in games/comics/movies.

*Note*: Not all can be Spider-Man (PS1) or Ultimate Spiderman (GC and PS2).

So from what the video shows, the developers actually "seem" (to be confirmed by the game's performance) eager and excited to have the license in their hands and work on a great game. A great first step, for sure.

From the looks of the game, it looks pretty much the same as the movie license games. The swinging just seems very plain and just there with Spidey throwing his web wherever and just swinging from the air. I do like what they are trying to do with the combat; a superhero (according to his abilities) has the advantage over other people because he can face situations common folks can't... like say throwing a dude towards a building, hurrying up to the building, standing on the side of it and continuing the fight there or heading for some air combat if the foe presents more challenge then usual. That sounds AWSOME! Now, having that in a game that looks pretty much the same, as every other Spider-Man game to come out since DVD's where used as gaming optical discs... could just burry this nice new feature (unless its some kind of ground breaking new gameplay feature, which doesn’t seem like it from this angle).

As I've already heard from other points of view, they need to do some more tweaks to the future games to make it interesting again. Surprisingly enough, its mods in the little stuff that could make the franchise go a long way. Changing something essential but very influential as the swinging and the physics in it would take this new game to a new level. Maybe ask for some tips from the guys who are making the Bionic Commando remake for PS3 and X360 for swinging mechanics... wouldn't hurt.

For now it’s really cool to see the developers have the enthusiasm to want to make a great game. If they play their cards right then maybe they can use this huge name in gaming (and most of entertainment media) to launch their dev house to "namedrop" status.

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Saturday, May 24, 2008

Alone in The Dark... Looks and sounds GREAT!!

After watching 1Up's interview with Atari's Phil Harrison on the upcoming the upcoming Alone in The Dark... I have to say I'm impressed.



So this interview with new Supreme Overlord of Atari, Phil Harrison, has really gotten me excited on the future of the Alone in The Dark game... with also a possible rebirth of Atari (which is also a great thing :)).

Right off the bat, I love the comparison with Indigo Prophecy. I could not think of a better made game in the Supernatural Thriller/horror genre (if that even exists). That game had some of the best atmosphere of uncertainty and overwhelming tension in the air for the game's characters. The game had a feeling of real life elements in it: character's home, the city, the park, the season's, the characters themselves... and later on mixing it with supernatural elements and making a very credible and creepy Supernatural/Horror based game where you at some point could identify with some characters and feel like its was a possible situation (to some degree of course).

Indigo Prophecy, some of the best atmosphere presented in videogames... Imersiveness, action, creepyness and mystery applied when needed.


So I was very excited to see how close to that feeling Alone in The Dark is reaching. Just the shot of Central Park and part of the surrounding N.Y. gives it that super hero flying (or maybe more like swinging) you would see in a Spider Man movie of that land mark and/or the rest of the city, so the camera angle already gives the game a Supernatural/Superhuman feel where you can achieve that shot only as a consequence of some huge and hard to conceive event.

Always a cool camera angle for big terrain views, specially when done in huge overflowing with various elements type of settings.


The gameplay is looking sharp in the vid and it seems like puzzles will take a good part in the game, while in an overwhelming situation for the character... while keeping the action - gameplay in the same setting's atmosphere and alot of interactions with the environment (to what degree or size is yet to be seen).

Maybe killing zombies with a gun and flamable objects is so done... but danggling up high within an inch of your life, in between a helicopter and a train will always do the trick.


Lastly what I really, really, really like from the vids on Alone in The Dark is that Atari (and whoever else is onboard with the game's production) finally sat down and talked about what should the game have to set it apart from the other popular Horror game franchises... suddenly someone must have said: "You know what this game needs? Young people singing in Latin" PERFECT!! I can't stop saying how refreshing it is to see children singing in a weird language as part of the BGM of a Horror game, film, etc.. This is a 20 year old, more or less, concept that is just that right type of crazy and creepy that in the hands of talented people, can make a Horror game extremly creepy/scary/disturbing/weird. Heck! It worked for one of those Nightmare on Elm Street films (aka Freddy Kruger movies) so why not a video game which can make the user's experience more imersive then a film.

Oh man I got really creeped out when I saw that Freddy Kruger movie... I hope Alone in The Dark makes me want to play it under the covers and during daytime. As far of what I've seen of the game's producition, via what Atari is letting out, I'm begining to have high hopes for this game; even more then any other Horror game out their for the reason that Lurch (Addams' Family butler) himself is talking about it. Its like hearing a creeped out zombie talking about how scary something else is.

This game has got to be great... Atari reeeeeally depends on it, so I'm sure they will role out thier biggest, prettiest and most filled with talent "dog and pony show" for this title. Which means a great game for those of us wanting to get it in the near future.

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