Saturday, October 4, 2008

Halo 3 Secret ODST update?

[UPDATE2] The game has been officially Announced, and it will be called "Halo 3:Recon" and yes, the game will infact be based on the ODST. It will be a tactical shooter, no Idea if its Third Person or First person, will have emphasis on "Stealth". The game will release with new maps and some forge items too.

Here is the boxart of the game and the complete trailer





[UPDATE] Thanx to the Cool people at Digg, got the thing clarified.. ANS : Long term memory loss!









Just a few days ago, I dropped by at my friend PeldonPeldon's GS Blog and found out something strange. It seems when he was replaying the Halo 3 campaign he found that all the marines he encountered in "The Ark" level were ODSTs. Neither he nor I and other friends remember finding them in the levels back during the previous play-throughs.

Was this a case of poor memory? or something else? As far as I can say, I think this could be a case of "tricky marketing". A small update might have been sent in the BG when your 360s were connected to Live which made all those ODST models to appear. Let me quote myself on what I said when I saw this.

maybe its some kind of secret marketing technique where they are trying to make people feel that the ODST were really a huge part, hence a game around them, making sense.

After considering the teaser trailer for the new Halo game which was released recently, this could be true. I mean, the HUD shown in the teaser also had a helmet type view and was not particularly like the one Master Chief had. It could be of those ODST troops, and Gamespot has officially listed the game as a "Halo 3: untitled ODST project"

So is actually some kind of stunt by the Bungie/MS peeps.. Or did we truly forget that they were present in the game since the beginning ?


Enjoy the video



Stumble Upon Toolbar

Thursday, September 4, 2008

Why The Dragon Ball Movie Will Break My Heart I

Well as and when I find more details trickling out on the web or by any other means, about the Dragon Ball live action movie, I'll keep posting them on this "mini blog" series. Here is the first of "X".

According to the new post on Kotaku, I just keep finding more and more reasons for my heart to get broken into pieces by the impending and nearing premiere date of it, on DVD/Blu-Ray or the big screen which doesn't make a difference.

*FYI* I'm a huge Dragon Ball, Dragon Ball Z and luke warm Dragon Ball GT fan, I was born within the same week or more like around the days that the original Dragon Ball anime was premiered in Japan. It was destiny... no wait, Dragon Ball chose me. XD

So some new pics have been released and from all of them, two just rip out my heart and dance the Jarabe Tapatio on it (Full House reference, watch it, it's a nice family show); not that the rest of images aren't crap because they are... MEGA CRAP!

First:

Piccolo, as seen in the "movie"

WTF?! OK, before just loosing it and as the image was loading I saw something white and said: "Calm down! Your a grown ass man!, it could be the turban Piccolo uses." The image kept loading and I saw the eyes and thought: "OK, too much white now but the eyes look menacing... cool :S ?." Anyone who has seen DBZ knows that all Namekians are nice but basically scare the life out of anyone just physically... kinda look like demons (Piccolo was at once affiliated with them and their leader Garlick Jr). After that just watching the rest of it loading, I was asking myself: "Why is that shiny black thing on his body?"; and then the gruesome truth appeared before my eyes, they had given Piccolo a spandex suit. To make it worse, a black "didn't you see the X-men movies and how dumb that was" spandex muscle suit.

By the end I wanted to know what the hell were Eli Damaskinos (Blade II) or The Ubvervamp (Buffy The Vampire Slayer) doing in the movie? I kinda knew that Goku and many of the human characters where going to get messed up from day one, but it really, really hurts when they do this to the cool/strong/few words/loner type characters from any story. I'm talking of the Vegeta's, Sasuke Uchiha's, Wolverine's, Sabertooth's and yes Piccolo's of the fiction world.

Second:


A Dragon Ball as seen in the "movie"

From this batch of images, this one hurts the most but not on a nostalgia value as the Piccolo image did, but more on common sense level. What is the name of the movie? Dragon Ball. Why don't the friggin Dragon Balls have stars on them. It can't be a huge budget expense, I'm guessing, if at least to get something right in the movie.


I really cannot believe that anyone whose name is affiliated in any shape or form to this sham even thinks this is a serious/"good decision for my acting career" movie. The director is just doing it to get a directorial seat push of some sort or publicity at a Uwe Boll type of "Their is no such thing as bad publicity" level. Of course make his way in the most mediocre form possible and using such a beloved story as his stepping stone through the Hollywood swamp.

At this rate and from whatever half-baked production is behind this blasphemy as my evidence, I'm guessing someone can put out a movie where the Nazis are the good guys and get a budget and support for it.

I'm not trying to sound like some angry nerd, I know that stuff like DBZ, Naruto, Bleach, Gantz (maybe), Blue Dragon cannot be faithfully recreated, but at least anime and/or video game movie should have some stream of decency and character behind them to make them more credible. Like, take the original idea and use stuff approximate to it, and if some things are particularly hard to do then twist the concept in another direction while keeping the spirit of what was originally intended. Thats not so hard.

Better yet, this movie could be great if they had stuck to the Dragon Ball idea but used an aesthetic closer to reflect Journey to The West (in the fantastical aspects of the Dragon Ball story), which is the classical Chinese novel from which the original idea of Dragon Ball cribbed from and has the look and feel of Crouching Tiger Hidden Dragon to it(aesthetically speaking).

Of course that's just an idea, but I think it would be at least a bit more decent then what the movie has become up to now.

Stumble Upon Toolbar

Monday, September 1, 2008

Now Playing - GTA IV : The Social Life Emulator


After some Busy months at college doing some projects, I finally got me some holidays! I have been trying to make the most of these "Holidays" by playing as much as possible! Played many marathons of GTA IV till now, am 25hrs into it and just finished the "Three leaf clover" Mission, it was pretty interesting and I think I am getting to the part where I will have to kill someone..by making my OWN choice.. Its going to be very hard for me as I will have to compare my personal thoughts on those characters ,also think of how the game will turn out after I Kill 'em!

From as far as I got,I am guessing I will have to kill either Dwayne or PlayboyX and then from the others, I would have to kill either Frankie McReary or someone from the McReary Brothers.. This is going to get intense! At the present stage I would prefer to kill playboy ANY day.. but I think some more "character" will be given to him soon, to make my decision harder.

As for the other things, I think the game is pretty HUGE! I havent even explored the 3rd City yet and have spent considerable time wandering around and having fun doing various thing.. no not THOSE things, but the other more-enjoyable-in-a-game things. I however am getting really bugged wth the "socialize" part of the game where I have to constantly move around from one part of the city to the other to go DO stuff with people.. it breaks the flow of the game very much, and feels like more like a chore than anything else.

For a while I was feeling so happy that Roman stopped going "hey Cousin, its your COUSIN" on the phone, but soon I
got a message from him saying "i think we are drifting apart". I mean WHaaaa? And for these "calls" I have to stop doing whatever I was going to do and go show him some "big american fake t!ttes" so that he would stop calling me for a while and stop thinking that I "dont love him no more"

Other than tis socialising part most of it has been great, I am playing the Ps3 version, the game isn't necessarily an a great graphical achievement in the looks dept (neither were
any of the previous ones) I've noticed many frame drops, and very bad Anti Aliasing till now. However it still is able to immerse the player into the game's world with its great style, like when you are slowly flying around in a helicopter at night, the sight is just beautiful!

The sound has been great, radio channels specific to every race in the game can be found here :P , and it retains its awesomness in the Talk Show radio Channels very interesting to listen! The TV has been very addictive too with me spending atleast an hour till now sitting and watching all the random nonsensicle things it has been showing.

It has been a good ride so far. Hope the game's story gets to the "OMG 10!" part soon.. Haven't yet got very attached to all the characters as I did in the previous ones.. maybe its because there are too many...

P.S: And Check out the great VGCats Comic Strip that describes exactly what I am feeling!

Stumble Upon Toolbar

Sunday, August 31, 2008

A Different Take On The Kyuubi Attack

Saw this pic while keeping up with PAX 08 on Kotaku, it was one of those advertisement banners they have. (Click to enlarge)

Wish one of them had a white robe on, to tell apart the Yondaime Hokage.

Looks cool and can even relate to some at a "childhood reminiscence" level. None the less pretty cool, although that could change depending on who's point of view.

Credits go to John W. DeFeo, or at least thats who appeared when I clicked on the banner.

Stumble Upon Toolbar

Thursday, August 21, 2008

Only Colossal things cast Shadows

I read about "Lords of Shadow" just yesterday and the first thing I noticed was "Shadow" and then thought of.. you know it.. "Shadow of the Colossus" and then I saw it was a game by Konami, which made me think "they aren't THAT unoriginal" (I mean.. a similar name for a similar concept) and then, Just now, I saw this Video.


I mean, WOW..the game DOES have Giant things, and it is about slaying them.. other than the character being more appealing to people who like "bada$$" things the trailer only tells me one thing "This is very much like SoTC, only more violent and maybe,with blood and guts spitting out"


Ok, The game could have been of a similar premise, but why does it have to be that the name is "Lords of Shadow" thats VERY generic and has a "decided-over-at-lunch" feel to it.


I mean, I love what konami does (making you break controllers multiple times, i.e) I always look forward to what they are going to make.. but this is very surprising to me... hope it turns out be something better than what I am thinking! and wish that I will end up really liking this game :P

Stumble Upon Toolbar

Saturday, July 5, 2008

Liquefying the Solid Metal.

This, is a Sneaking Mission.


Solid snake is on another sneaking mission and this time, he is determined to settle everything. Many gamers around the world have been waiting to get their hands on this game for a long while, and after watching all those teasers the game has finally come out. And it turns out that it definitely did live up to the expectations.


The story of the game is everything everyone wanted it to be. All the loose ends are tied together, every little detail is covered, and all questions are answered. The gamer's memory is also tested in the game, as many references to events from the old games are made throughout the story. But all these references do not completely alienate new comers to the series. One can easily cook up their own flashback to fill in the small blanks and still have a great story to enjoy.


*The Beginning of the END


The game itself starts with a 8 mins Mandatory install, which doesn't feel that long because of Installation messages are worth readingthe lines of text that come pouring into the screen, telling the player, what to do (and what NOT to do) with a profusely smoking old snake in the BG. After the install we are introduced the main screen, where old snake is shown paying tributes to the boss and then slowly taking out a gun and testing it.. all with a very dramatic music in the BG, which really sets the mood for the player and tells you "This is the END". The camera pans out to the sky after snake puts the gun towards him, with the music looping in BG. Then the game starts.


MGS4 Starts off with you, as old snake, going to the battlefield in a truck filled with militia, in morocco. There is a small tutorial type section and soon after that you enter into the action filled MGS universe, right in the beginning you will be introduced to the newest and probably the most feared recurring enemy in MGS games, the mooing mechas , commonly known as Gekkos. You try your best to evade them and then are informed about the main objective of the mission. FIND OCELOT and Kill him.


Friend or Foe? You Decide.Delicate Beauties in rugged Beasts


In the First Act itself you are introduced to the 4 Main bosses known as the B&B Corps (Beauty and The beast) which is a group of 4 Beauties who have been turned into Beasts due the traumas they faced during the wars. All of them are reincarnations of old MGS Bosses, but improved. You are also shown how "old" snake has gotten and how there are limitations to his agility now.


The early introduction of characters and the main goal somewhat ruin the Snake might be old, but he still is cool!emotional moments of the game later on, where the player gets the feeling " oh, I've not beaten all the bosses yet, so obviously there is no need to be sad now" Although you can make yourself get into the moment by pretending to be really sad. A comparison would be, how in DBZ when Vegeta is tearfully dyeing in the hands of Freiza, the viewer is probably thinking "They will get him back with the dragon balls anyways" but will still want to be immersed in the moment by giving a value to Vegeta's death and painful story.The complete story however, we will discuss in a later post, let's get to the Gameplay part of the game.


*Tackle them Forcefully


Everyone, even before playing the game will know that this time "It's different" , The whole gameplay has changed to something like a hybrid between a pure third person action game andTake them down! previous MGS games. It's more accessible this time and with the addition of "Over-the-shoulder" view and First person aiming, all those guns we collect have finally got some use to them. Every area you visit in the game is under some kind of civil conflict and war, so there are many scenarios when you find yourself running and gunning rather than sneaking around.


One side of the war are the Rebels/militia, and the others are Soldiers of Private Military Corporations(PMCs) Hired by the government to fight the rebels.PMCs are completely ID controlled with ID locked guns with the help of nano-machines, where as the rebels use unlocked/laundered guns. The game says that you can help any side by killing the other, but then again, it also says "The PMCs are programmed to kill you" suggesting we team up with the rebels and kill as much PMC as possible. In many cases you will find yourself gunning alongside the Rebels to overthrow the PMCs and take over a patch of land, after all the nearby PMCs are killed, "Huzzahs" resound in the air with everyone thanking you for the support. All this adds to the "BattleField" feel of the game , making the player want to take part in the ongoing war, and get the a feeling similar to that of an online TDM.


But there is a problem in some locations where PMCs respawn indefinitely and you are stuck There are many,action filled scenarioswondering if they will stop thus keep wasting bullets. The devs have put a nice morale balancing technique where in "The voice of God" (?) makes you vomit in the battlefield saying the words "Because you like killing very much" in case you kill a lot of people in one location. This can also act as a hint "They will keep coming, so advance to the next section"


The game introduces us to a new character and gameplay element. The character is Drebin, he is a weapon launderer who makes it possible for you to unlock ID protected guns that you collect in the battleground from fallen PMCs. In order to unlock weapons you need Drebin Points which you get by collecting "extra" weapons and selling them to him. Not only can you unlock weapons, but also buy ammo, and new weapons from drebins shop. The Prices are not-so-well balanced, as you will rarely be in a situation where you are out of points to buy new stuff.


Drebin's shop also allows you to modify your weapons, which ranges from adding the very-necessary Suppressor, to stability increasing extra handles, it also has nice additionsCustomisations add layers to gameplay like "master-key" and others which will allow you to add Shotgun attachment to rifles, which definitely helps in many situations. There are a plenty of customisation options, but they too, like the weapons, will never make you spend a lot. One can play through the whole thing by buying only the suppressor for guns. This feature will, however, come in handy during the next playthroughs as there are many things that can be done alternatively in the game, and every small customisation adds a twist to the gameplay strategy.


*Evade them Stealthily


Thankfully, the whole game has not turned into a run and gun affair, its only in those battlefield like areas that you find yourself using guns with no suppressors. Every act has its "stealth" part where you are either tracking down footsteps in the forest (like a Ninja) or trying to find a secret base by following unsuspecting passer-bys.


It is in these stealth sections where the new "OctoCamo" comes into use, it's the most advanced Knock them off!and probably the best new feature of the game wherein your body suit dissolves into the surrounding area's texture, keeping you very well hidden when motionless. But the enemies are not totally dumb, if you are well within their field of vision and they see a strange lump on the floor, they will come to see what it is.In these situations the new "on your back" prone position can prove very useful where you can aim while lying on the ground.


You also have the trusty Mk. II which helps you in scouting ahead and procuring items in dangerous locations. It has limited battery life, but one can easily Some events are pretty intense in sneaking modeplay through the whole game without finishing a single battery. The MK. II proves useful in many locations where stealth kills are of most importance. You can sneak behind enemies undetected and zap them, after which, snake can silence them forever. There are a few irritating things like Otacon always warning you when Mk.II is going out of range, even though one can easily tell by looking at the signal strength indicator. There is also the time consuming boot-up process where it takes 3 secs to stretch. Mk.II being an essential gameplay element will be used very frequently and hence such minor things irk the player a lot throughout the game.


Stealth is a major part of the game, you are well rewarded for being sneaky at the end of every act. Mk.II, your best friend on the battlefield.You can also prevent major battles in the game by sneaking around enemies. There is a part in the game where you have to sneak around with a gekko patrolling the area, its footstep's sound add to the tension when you are desperately trying to sneak. Such situations and many more are very memorable in the game, where sneaking is the best and (sometimes) ONLY means of proceeding.


Control the Snake


All Gameplay Elements are right in place, and for them to play along nicely, the control scheme has been laid in a very well thought manner. The game plays very different to every other one out there, where you are not holding a weapon all the time, therefore, the default position of the character is NOT a holstered position.


To holster a weapon, you need to press the L1 button, which readies the Gun for aiming. After this you are in a very familiar, over-the-shoulder position with offerings of both Auto-lock andStealth Kills are always very satisfying manual aim at the player's disposal. It also has small options where you can switch over which shoulder you aim. This mode of aiming will be easy for automatics, and others, which will come in handy during those warzone scenarios where you are bombarded with action all over.


But the game is primarily a "stealth" mission, so you will find yourself in many locations, in a situation where silent one shot kills are a must, so that the enemy has no chance of warning others. And it is during these situations when the newly added "First person" aiming mode comes in handy. At any point when you have a weapon holstered you can press the Triangle button and toggle to First Person aiming mode. This mode paired with a silenced gun will be the best option when you are in need of silent head shots to sneak away undetected. The Controls are very customizable too, with many options for the camera, and weapon change functions. All this customizability makes the game as good as the player wants.


Speaking of which, the game can played as good, or as bad as the player wants, one might try to run and gun and use the wrong weapon in some locations. But such decisions will lead to nothing but frustrations, as sometimes, trying to blow things up to smithereens is just doesn't work in some places (where it feels to be the viable method to deal with enemies)


Please the SensesSurround sound, places you virtually in a battlefield!


Apart from the Gameplay, the Game has its sound and Cinematics, which are by no doubt, of top-notch quality. The game has complete 5.1Dolby digital support which will certainly please anyone with the right hardware. The surround sound experience can be used very much like ears in real environments, where sound of footsteps and other things help in pointing out exactly where the enemy is. Of course, there is the solid eye, but playing it this way adds to the fun factor and immerses the player into the environment.


Graphically the game is sure to please everyone, it looks very beautiful, and motion capture, lip syncing Sneak past enemies using novel techniquesis done as good as possible. The incredible sound quality and voice acting paired with the beautiful looks will please the gamer's senses. There are however a minor framerate drops in large outdoor areas where there are many characters on screen along with a lot of explosions and things happening onscreen. This doesn't get anywhere near botheration level though, hence keeping the whole experience, smooth at best.


The cut scenes at the end of every act tend to cover a lot of story and hence are of good length, the acts are laid in such a manner than one will usually find himself playing the game one act at a time in one single stretch. After every act , the game installs for 5 -8 minutes for the next act. This can also serve as a relaxation break for the player, where, as suggested by snake, one can do a bit of stretches and other things to relax a bit. Hence playing one act every sitting (which are each of almost 4-5 hours in length) is the best and most comfortable way to play the game.


The boss fights of the games, are still as great as ever, figuring out the right and best way to conquer them will be a challenge, and the way you defeat them will have different immediate consequences (not related to story).


Final ThoughtsA journey that will never be forgotten



MGS4 surpasses all the older games in every technical aspect and ends everything that had started. It leaves no room for missing connections from previous games and leaves the player completely satisfied at the end. It is a "must have" for anyone who has played a MGS game before and enjoyed it. The game plays and feels different from anything out in the market, so it will seem very foreign to new comers, they will have to play the game with a grain of salt, as the long cutscenes , sneaking around, and fact that running and gunning doesn't always work, might not be their cup of tea.

Stumble Upon Toolbar

Sunday, June 22, 2008

Behind The Scenes Look At
Spider-Man: Web of Shadows


They say that "where there's a will, there's a way", from the looks of it Shaba Games wants the heartbroken fans of the Spider-Man videogames to feel that’s still true.

No doubt that the story of the Spider-Man franchise in the history of gaming is a long and convoluted one. It has had it's up's and down's, but it has not disappeared from the world of videogames because every so often you get a title bearing the mark of the web-head which is just fun to play, it has it's issue (like most games) but it makes you understand why old Spidey is such a great character to witness in games/comics/movies.

*Note*: Not all can be Spider-Man (PS1) or Ultimate Spiderman (GC and PS2).

So from what the video shows, the developers actually "seem" (to be confirmed by the game's performance) eager and excited to have the license in their hands and work on a great game. A great first step, for sure.

From the looks of the game, it looks pretty much the same as the movie license games. The swinging just seems very plain and just there with Spidey throwing his web wherever and just swinging from the air. I do like what they are trying to do with the combat; a superhero (according to his abilities) has the advantage over other people because he can face situations common folks can't... like say throwing a dude towards a building, hurrying up to the building, standing on the side of it and continuing the fight there or heading for some air combat if the foe presents more challenge then usual. That sounds AWSOME! Now, having that in a game that looks pretty much the same, as every other Spider-Man game to come out since DVD's where used as gaming optical discs... could just burry this nice new feature (unless its some kind of ground breaking new gameplay feature, which doesn’t seem like it from this angle).

As I've already heard from other points of view, they need to do some more tweaks to the future games to make it interesting again. Surprisingly enough, its mods in the little stuff that could make the franchise go a long way. Changing something essential but very influential as the swinging and the physics in it would take this new game to a new level. Maybe ask for some tips from the guys who are making the Bionic Commando remake for PS3 and X360 for swinging mechanics... wouldn't hurt.

For now it’s really cool to see the developers have the enthusiasm to want to make a great game. If they play their cards right then maybe they can use this huge name in gaming (and most of entertainment media) to launch their dev house to "namedrop" status.

Stumble Upon Toolbar